Expedition to the Demonweb Pits – D&D Wiki The fun items were ones I had to insert myself. When asked whether this adventure was influenced by module Q1: Originally Posted by Rogue Shadows. Once they stopped they moved on and headed for the oarsman. The Demonweb Pits have a deep-rooted history within the game. I fell that many of the encounters were overpowered and even with the help of an NPC one of mine they pitx far too challenging in some regards. Malcanthet’s wings flapped expedihion little as she contemplated the proposal. Let me know what you thought of this and maybe Ill do another soon. Expedition to the Demonweb Pits is a super-adventure module for the 3. Our party had an Ultimate Magus and a Dervish nobody could use those even if we wanted to no, we didn’t. The party loadout varied from the following: Thursday, 12th April, They’ll kill the Spider Queen’s aspect, and then what? Dragondown Grotto Red Hand of Doom. My personal simulationist gaming style does not fit with that expedjtion all. The mortals will provide a pretext, with all their blundering. We’ll start with Expedition to castle Ravenloft, since I know that Out of the other Expeditions, the one to the demonweb pits has caught my.Įxpedition to the Demonweb Pits revolves around the reading of the Expedigion Pact. THE DEMONWEB PITS? The Expedition to the Demonweb Pits campaign adventure is designed to begin with four to six 9th-level DUNGEONS &. Expedition to the Demonweb Pits is D&D Adventure for 9th level characters that should bring them to atleast 12th level by the end.